Master class No. 1

Immersive content: when the digital world becomes part of the real

A new tool for artists, architects, designers, craftspeople, musicians, photographers, local historians, and other creators — not a technology “for programmers”.

Duration: 60–90 minutesFormat: Talk + live demos + discussion of participants’ ideas

Goal

Meet AR as a creative medium, not as a programming stack

Introduce participants to AR and immersive content not as a technology “for programmers”, but as a new tool for artists, architects, designers, craftspeople, musicians, photographers, local historians, and other authors.

The main question

What changes if the real city becomes another stage for publishing creativity?

Program

Six parts — from the idea of immersive content to your own object in the city

  1. 10 min

    What is immersive content

    AR, VR, 360°, 3D, characters, exhibitions, spatial media, and AI.

  2. 10 min

    From photography and YouTube to spatial content

    A short history of digital publishing — and what you could place in the city.

  3. 15 min

    Where this can already be used

    Examples for artists, architects, craftspeople, musicians, photographers, historians, and businesses.

  4. 15 min

    Live Avento demo

    Formats in the browser and in the app: 3D, AR, gallery, 360°, character, Unity.

  5. 10 min

    Can an author earn from this?

    AR as a service, clients, team projects, portfolios, and grants.

  6. 15 min

    Invent your own object

    Four questions — no 3D, Unity, or programming required.

10 minutes

1. What is immersive content

In simple words we look at:

  • AR / augmented reality
  • VR and 360°
  • 3D objects
  • Digital characters
  • Virtual exhibitions
  • Spatial video and sound
  • Interactive scenes
  • AI characters you can talk to

We show how this differs from a regular photograph or video.

10 minutes

2. From photography and YouTube to spatial content

A short history of digital content. First the internet made it possible to publish text.

Then Instagram made photo publishing mass, YouTube — video, TikTok — short clips.

The next interesting stage is content that does not live only on a screen, but is tied to the real space around a person.

15 minutes

3. Where this can already be used

Examples for different participants.

Artist

A virtual painting, sculpture, or exhibition in urban space.

Architect

Show a lost building, a reconstruction, or your own concept right on site.

Craftsperson

Present a piece in 3D and connect it to the maker’s story or a way to order it.

Musician

A virtual performance or composition available at a specific point.

Photographer

A spatial exhibition or a “here now / here 100 years ago” comparison.

Local historian

Historical characters, buildings, and events.

Local business

Interactive shop windows, virtual gifts, spatial design, and special projects.

15 minutes

4. Live Avento demo

We show several different formats — and two ways to experience them.

  • 3D object
  • AR object
  • Virtual gallery
  • 360° content
  • Historical character
  • Interactive Unity scene

In the browser

A person gets a link or a QR code and can meet the project immediately.

In Avento

A full spatial experience with AR, geolocation, and interactivity.

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10 minutes

5. Can an author earn from this?

We discuss AR not only as art, but also as a new service.

Potential clients can include:

  • Cafés and restaurants
  • Museums
  • Festivals
  • Developers
  • City projects
  • Schools and education centers
  • Tourist sites
  • Shops and local brands

One project can bring several people together: for example an artist, a 3D designer, a historian, a musician, and the technology platform.

We also discuss turning such experiments into a portfolio and using the results when preparing cultural, educational, and grant projects.

15 minutes

6. Practice — “Invent your own object”

Each participant answers four questions:

What do I want to create?

Where should it appear?

What will a person see or hear?

What will they be able to do with the object?

You do not need to know 3D, Unity, or programming.

At the end we choose several ideas to try to realize by the second master class.

Result

Not just knowing what AR is — but leaving with your own idea

The participant leaves not only with knowledge of “what AR is”, but with a personal idea:

“This is what I would like to place in the digital space of the city.”

Available on mobile and desktop

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